Tags: recherche* + digital culture*

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  1. -
    http://mediatedcultures.net/ksudigg
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  2. Scan is a refereed on-line journal devoted to the media arts and culture, hosted by the Media Department at Macquarie University, Sydney. Its approach is inter-disciplinary, as is its subject matter. Scan draws on media studies, cultural studies, media law, information and technology studies, fine arts and philosophy. Scan considers developments in new media, digital art, screen arts, music and audio arts, as well as the culture enveloping these practices and technologies. Scan is concerned with both the aesthetics and the political economy of media arts.
    http://scan.net.au/scan/index.php
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  3. arts-humanities.net is a hub for research and teaching in the digital arts and humanities. Our aim is to support and advance the use and understanding of digital tools and methods for research and teaching in the arts and humanities by providing:
    Information on projects creating and using digital content, tools and methods to answer research questions
    Information on tools and methods for creating and using digital resources
    A listing of expert centres engaged in research and teaching using digital tools, methods and content
    A library documenting lessons learned through case studies, briefing papers, and a bibliography
    Arts-humanities.net is a community resource and we invite you to join as a member. Members are encouraged to contribute information about their own projects, tools and research, to publicise events, conferences, and job vacancies, and to take part in and set up discussion forums.
    http://www.arts-humanities.net
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    https://www.uib.no/rg/digitalculture
    Tags: , , , par sdart (2010-07-21)
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  5. Executable code existed centuries before the invention of the computer in magic, Kabbalah, musical composition and experimental poetry. These practices are often neglected as a historical pretext of contemporary software culture and electronic arts. Above all, they link computations to a vast speculative imagination that encompasses art, language, technology, philosophy and religion. These speculations in turn inscribe themselves into the technology. Since even the most simple formalism requires symbols with which it can be expressed, and symbols have cultural connotations, any code is loaded with meaning. This booklet writes a small cultural history of imaginative computation, reconstructing both the obsessive persistence and contradictory mutations of the phantasm that symbols turn physical, and words are made flesh.
    http://pzwart.wdka.hro.nl/mdr/research/fcramer/wordsmadeflesh
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    http://www.digra.org
    Tags: , , par sdart (2010-07-19)
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  7. Helmreich's research examines the works and lives of contemporary biologists puzzling through the conceptual boundaries of “life” as a category of analysis. He has written extensively on Artificial Life, most notably in "Silicon Second Nature: Culturing Artificial Life in a Digital World" (1998). His latest book, "Alien Ocean: Anthropological Voyages in Microbial Seas" (2009), is a study of marine biologists working in realms usually out of sight and reach: the microscopic world, the deep sea, and oceans outside national sovereignty. Working alongside scientists in labs and at sea, Helmreich charts how revolutions in genomics, bioinformatics, and remote sensing press marine biologists to see the sea as animated by its smallest inhabitants: marine microbes, which are being rendered meaningful as pointers to the origin of life, barometers of climate change, raw materials for biotechnology, and analogues for extraterrestrial life.
    http://web.mit.edu/anthropology/faculty_staff/helmreich/publications.html
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  8. -
    http://www.cddc.vt.edu
    Tags: , , par sdart (2010-04-13)
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