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http://codeflow.org/entries/2011/nov/10/webgl-gpu-landscaping-and-erosion
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http://codeflow.org/entries/2010/dec/...ike-rendering-experiments-in-opengl-4
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http://en.wikibooks.org/wiki/GLSL_Programming
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« An Algorithm for Interpolating Irregularly-Spaced Data with Applications in Terrain Modelling »
http://www.paulbourke.net/papers/triangulate
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http://www.procato.com/superellipse
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