différentes fonction complexes utilisées avec openscad (bezier, zomes,etc...)
http://williamaadams.wordpress.com/category/openscad-tutorial
Vote 0
plein de trucs intéressants sur la kinect et son exploitation
http://graphics.stanford.edu/~mdfisher/Kinect.html
Vote 0
développents divers de variantes d'elements de reparap
http://3dprint.development-tracker.info/developments/browse/categories
Vote 0
http://daid.mine.nu/~daid/3d
Vote 0
-
http://code.google.com/p/glslang-library
Vote 0
-
http://codeflow.org/entries/2011/nov/10/webgl-gpu-landscaping-and-erosion
Vote 0
-
http://codeflow.org/entries/2010/dec/...ike-rendering-experiments-in-opengl-4
Vote 0
I've been looking for a depth of field effect for a long time and finally here it is: a beta release of a Depth of Field effect for Gem. Feel free to download and test but please make sure to drop me a line or post a comment below. As the testing goes on I'll be releasing here all the updates, I hope to get a full working abstraction in a short time.
Big thanks to Martins Upitis for helping me out and for giving me the permission to ship its bokeh glsl shader together with everything else. The pd files attached are clean, commented and pretty self-explainatory, if you need further informations you can also check out the video below (and yes, the framerate sucks, my fault).
http://www.guidotamino.it/projects/depth-of-field
Vote 0
preparer un fichier sous inkscape pour l'utiliser dans openscad
http://repraprip.blogspot.com/2011/05...nkscape-to-openscad-dxf-tutorial.html
Vote 0