Article publié dans la revue Culture Machine
http://www.culturemachine.net/index.php/cm/article/view/245/241
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This essay surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the 1980's to the present, focusing primarily on hypertext fiction, network fiction, interactive fiction, locative narratives, installation pieces, "codework," generative art and the Flash poem. It also discusses the central critical issues raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and interpreting the works.
http://eliterature.org/pad/elp.html
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an online preprint publication
http://www.chass.utoronto.ca/epc/chwp
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Journal of computer text processing. Articles devoted to any use of computers to acquire, analyze, create, edit, or translate texts.
http://texttechnology.mcmaster.ca/home.html
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Academic journal, a resource for researchers in the digital humanities. Published by the Society for Digital Humanities / Société pour l'étude des médias interactifs (SDH/SEMI). Work published with particular emphasis on emerging digital humanities methodology and its application, on the engagement of that work in pertinent disciplinary contexts.
http://www.digitalstudies.org/ojs/index.php/digital_studies
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The Electronic Literature Organization was founded in 1999 to foster and promote the reading, writing, teaching, and understanding of literature as it develops and persists in a changing digital environment. Non-profit organization, the ELO includes writers, artists, teachers, scholars, and developers.
http://www.eliterature.org
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