Algorithmic Composer Pages * Getting Started with Algorithmic Composition
http://www.algorithmiccomposer.com
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Beads Topics Who, What, Where, Why? Beginning with what and why, then where and who. What Beads is is a library for programming audio in Java for musical and other creative sound applications. Why? It’s hard to argue that there’s nothing else out there that does the same thing, but there’s nothing else out there that does exactly the same set of things in the same way. Beads is pure Java, meaning it’s easy to work at every level of an application from the same set of sources, and it uses a simple set of framework classes to make quick development of musical applications as easy as possible, and it’s got some cool features. And above all, why not?
http://www.beadsproject.net/?page_id=81
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StudioDigital, ressources en arduino, processing, ....
http://www.ensci.com/studiodigital/index.php?
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OpenCV + GStreamer + Camera sur IP Depuis un bout de temps, je cherchais une solution simple pour une installation video utilisant OpenCV. Mon problème principal venait du fait que la caméra devait être absolument dans l’axe du projecteur vidéo (idéalement placée sur le projecteur)
http://xuv.be/OpenCV-GStreamer-Camera-sur-IP.html
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atelier de caroline kazah, prof à l'IAV d'Orléans
http://kazah.net/iav
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NyARToolkit is ARToolkit? class library derived from ARToolkit?-2.72.1. NyARToolkit supports major virtual machine platforms, Java / Android / C# / ActionScript3*1/C++
http://nyatla.jp/nyartoolkit/wiki/index.php?FrontPage.en
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lender Live Shape (BLS) - Blender 3D object with real-time displacement modifier (similar to normal map) based on live grayscale video from webcam. How it works? * Processing script capture webcam and create grayscale images at fixed frame rate. Every frame is fallowed by data bit sended to port COM10. * Null-modem emulator (Com0com) send data from COM10 input to COM11 output. * Blender python API script (or Blender Game Engine script) refresh object texture with new image just created by processing program (data from COM11 make synchronization). * The same script refresh object displacement modifier with new texture, and also refresh Blender 3D window view. * This live modified object I called Bender Live Shape.
http://en.myinventions.pl/index.php?page=BlenderLiveShapes
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Inspired by the brilliant use of an age old concept in the recent OKGo 'WTF' video, I created this little open-source demo in processing. It works in real-time with a webcam. Check it out and download the source here. I tried to keep the source super minimal and as easy to read as possible. For better results, you can try running an erode and smoothing edges of the current processed frame. It also helps to run it in front of an empty wall with stable lighting, and ideally a webcam which has manual exposure / shutterspeed / gain etc.
http://www.msavisuals.com/xmas2009
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GSVideo is a library for the Processing programming language that offers video playback, capture and recording capabilities through the use of the GStreamer multimedia framework. GSVideo relies on the gstreamer-java bindings to interface Processing with GStreamer. This library has three main goals: to reproduce the API of the built-in video library of Processing. to offer a multi-platform alternative to the built-in video library, entirely based on open source components. to optimize the handling of video inside Processing, allowing for faster playback, capture and recording.
http://users.design.ucla.edu/~acolubri/processing/gsvideo/home
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It’s a relatively easy thing for computers to “see” video, but “computer vision” goes a step further, applying a wide range of techniques by which computers can begin to understand and process the content of a video input. These techniques tend toward the primitive, but they can also produce aesthetically beautiful results. The best place to start with computer vision has long been the standard library, OpenCV. A free (as in beer and freedom) library developed by Intel and with ongoing use in a variety of applications, OpenCV is a terrific, C/C++-based tool not just for things like motion tracking, but video processing in general. OpenCV gets a lot of support in the C++-based
http://createdigitalmotion.com/2009/0...rted-with-video-processing-via-opencv
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