Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures
http://www.panda3d.org
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MikuMikuDanse La partie du Projet Vidéo VOCALOID de Promotion (VPVP), MikuMikuDance (généralement abrégé en MMD) est un programme d'animation de logiciel public qui laisse des utilisateurs animer et créer les films d'animation 3D du Vocaloids. Le programme MikuMikuDance lui-même a été programmé par Yu Higuchi (HiguchiM) et a passé des mises à jour significatives depuis sa création.
http://vocaloid2.e-monsite.com/rubrique,mikumikudance,459672.html
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Betaville is an open-source multiplayer environment for visualization of participants' own built environment, designed to promote the development of general 3D visualization and design skills, and a new approach and open resource for participatory urban planning, design, and public art in context and for the long term. Along the way, Betaville will promote awareness and experience of open-source software development for collaborative design, participatory planning, and new practices in public art. The skills kids are developing in online games during leisure time as entertainment can be leveraged as skills for creative expression and social empowerment of the students and their own communities, embedded in and serving local issues and desires. If those skills can at the same time provide a pathway from consumption through creative use to understanding the underlying technology in greater depth, or at least understanding the intimacy of the connection between their game-playing skills and computing per se, we might actually motivate greater and more effective participation in STEM fields and community life.
http://devstreak.net/betaville/pages/manifesto
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Open CASCADE Technology, 3D modeling & numerical simulation Open CASCADE Technology is software development platform freely available in open source. It includes components for 3D surface and solid modeling, visualization, data exchange and rapid application development. Open CASCADE Technology can be best applied in development of numerical simulation software including CAD/CAM/CAE, AEC and GIS, as well as PDM applications.
http://www.opencascade.org
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lender Live Shape (BLS) - Blender 3D object with real-time displacement modifier (similar to normal map) based on live grayscale video from webcam. How it works? * Processing script capture webcam and create grayscale images at fixed frame rate. Every frame is fallowed by data bit sended to port COM10. * Null-modem emulator (Com0com) send data from COM10 input to COM11 output. * Blender python API script (or Blender Game Engine script) refresh object texture with new image just created by processing program (data from COM11 make synchronization). * The same script refresh object displacement modifier with new texture, and also refresh Blender 3D window view. * This live modified object I called Bender Live Shape.
http://en.myinventions.pl/index.php?page=BlenderLiveShapes
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appli de realite augmentée en ligne, page à imprimer, webcam à activer et des panneaux solaires surgissent de la feuille de papier !
http://ge.ecomagination.com/smartgrid/#/augmented_reality
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Technology 3DV Systems' image sensing technology generates distance (depth) information for each pixel or object captured by the camera, as well as color video. The technology is based on the Time-Of-Flight (TOF) principle. The Depth information is captured by emitting pulses of infra-red light to all objects in the scene and sensing the reflected light from the surface of each object. All objects in the scene are then arranged in layers according to the distance information sensed by the D pixels in the camera, providing the Depth information in real time as standard black and white video where the grey-level correlates to relative distance. Color data is provided using a normal color imaging sensor. The company has filed for 22 patents related to its technology, 7 of which were granted to date.
http://www.3dvsystems.com/technology/tech.html
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Learn about how the video was made and the 3D plotting technologies behind it.
http://code.google.com/intl/fr/creative/radiohead/#the-making-of
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Second life en open source
http://www.virtualworldgrid.com/v2
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